Large City: Kad Dum-īems

Kad Dum-īems

Kad Dum-īems
Example Gnoll architecture.
StateKoiapi
ProvenceSluptprond Principality
RegionMbö Kǟs Forest
Founded1189
Community LeaderLord Adelena
Area147 km2 (58 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation6088 m (19973 ft)
Average Yearly Precipitation211 cm/y (83 in/y)
Population35310
Population Density240 people per km2 (608 people per mi2)
Town AuraAbjuration
Naming
Native nameKad Dum-īems
Pronunciation/dum/ /jems/
Direct Translation[ugly] [mural]
Translation[Not Yet Translated]

Kad Dum-īems (/dum/ /jems/ [ugly] [mural]) is a subtropical Large City located in the Sluptprond Principality of the Koiapi.

The name Kad Dum-īems is derived from the Goblin language, as Kad Dum-īems was founded by Urgata, who was culturaly Gnoll.

Climate

Kad Dum-īems has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 22°C (71°F) and its average temperature during the winter being a cold -13°C (9°F). Kad Dum-īems receives an average of 211 cm/y (83 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Kad Dum-īems covers an area of nearly 147 km2 (58 mi2), and an average elevation of 6088 m (19973 ft) above sea level.

Overview

Kad Dum-īems was founded durring the late 13th century in fall of the year 1189, by Urgata. The establishment of Kad Dum-īems suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Kad Dum-īems was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kad Dum-īems is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Kad Dum-īems is buildings are arranged arround a network of crampt split-log ties streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Kad Dum-īems's cost-cutting-focused defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

Kad Dum-īems is not quite well. Something happened here, perhapse recently, perhapse long ago. Whatever it was, it settled into the very soul of the city like a festering wound. The people go about their day well enough, but there’s a tention in the air you can cut with a knife.

Civic Infrastructure

Kad Dum-īems possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Kad Dum-īems has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kad Dum-īems has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kad Dum-īems. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kad Dum-īems's parks.

Kad Dum-īems has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kad Dum-īems.

Kad Dum-īems has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kad Dum-īems has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kad Dum-īems has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kad Dum-īems has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kad Dum-īems has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Dum-īems has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kad Dum-īems has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kad Dum-īems's public wards, blessings, and other arcane systems.

Kad Dum-īems has an Administrative Academy which trains individuals in the administrative arts.

Kad Dum-īems possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Kad Dum-īems's grid is powered by a god's will and kindness.

Kad Dum-īems possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Kad Dum-īems has a first rate hospital which caters to anyone in need of long term medical care.

Kad Dum-īems has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Kad Dum-īems has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kad Dum-īems's natural decorations nor waterways.

Kad Dum-īems has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kad Dum-īems has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kad Dum-īems has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kad Dum-īems is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kad Dum-īems's mayor's house was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

In Kad Dum-īems there are no smells.

The Cobra Flower near Kad Dum-īems are known to be more aggressive than normal.

Kad Dum-īems's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves consuming a local narcotic to channel Wild Magic energies of tier 3 via singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 69
  • Farmers: 103
  • Farm Laborer: 153
  • Hunters: 121
  • Milk Maids: 100
  • Ranchers: 44
  • Ranch Hands: 91
  • Shepherds: 100
    • Farmland: 143711 m2
    • Cattle and Similar Creatures: 8827
    • Poultry: 105930
    • Swine: 7062
    • Sheep: 353
    • Goats: 70
    • Horses, Mounts, and Beasts of Burden: 3531

Craftsmen

  • Arms and Toolmakers: 75
  • Blacksmiths: 84
  • Bookbinders: 44
  • Buckle-makers: 45
  • Cabinetmakers: 84
  • Candlemakers: 135
  • Carpenters: 105
  • Clothmakers: 95
  • Coach and Harness Makers: 36
  • Coopers: 92
  • Copper, Brass, Tin, Zinc, and Lead Workers: 46
  • Copyists: 35
  • Cutlers: 29
  • Fabricworkers: 76
  • Farrier: 201
  • Furriers: 22
  • Glassworkers: 130
  • Gunsmiths: 75
  • Harness-Makers: 34
  • Hatters: 72
  • Hosiery Workers: 25
  • Jewelers: 40
  • Leatherwrights: 90
  • Locksmiths: 34
  • Matchstick makers: 56
  • Musical Instrument Makers: 52
  • Painters, Structures and Fixtures: 44
  • Paper Workers: 50
  • Plasterers: 48
  • Pursemakers: 61
  • Roofers: 37
  • Ropemakers: 36
  • Rugmakers: 33
  • Saddlers: 67
  • Scabbardmakers: 72
  • Scalemakers: 37
  • Scientific, Surgical, and Optical Instrument Makers: 23
  • Sculptors, Structures and Fixtures: 34
  • Shoemakers: 33
  • Soap and Tallow Workers: 108
  • Tailors: 190
  • Tanners: 43
  • Upholsterers: 51
  • Watchmakers: 49
  • Weavers: 110
  • Whitesmiths: 28

Merchants

  • Adventuring Goods Retellers: 24
  • Arcana Sellers: 24
  • Beer-Sellers: 48
  • Booksellers: 54
  • Butchers: 92
  • Chandlers: 95
  • Chicken Butchers: 96
  • Entrepreneurs: 35
  • Fine Clothiers: 88
  • Fishmongers: 95
  • Florists: 21
  • Potion Sellers: 60
  • Resellers: 153
  • Spice Merchants: 51
  • Wine-sellers: 78
  • Wheelwright: 52
  • Woodsellers: 34

Service workers

  • Bakers: 207
  • Barbers: 164
  • Coachmen: 50
  • Cooks: 147
  • Doctors: 79
  • Gamekeepers: 57
  • Grooms: 31
  • Hairdressers: 117
  • Healers: 102
  • Housekeepers: 98
  • Housemaids: 168
  • House Stewards: 100
  • Inns: 34
  • Laundry maids: 64
  • Maidservants: 117
  • Nursery Maids: 67
  • Pastrycooks: 121
  • Restaurateur: 141
  • Tavern Keepers: 147

Specialized Laborer

  • Ashworkers: 47
  • Bleachers: 33
  • Chemical Workers: 20
  • Coal Heavers: 70
  • In-Town Couriers: 80
  • Long Haul Couriers: 72
  • Dockyard Workers: 72
  • Gas Workers: 16
  • Hay Merchants: 28
  • Leech Collectors: 99
  • Millers: 78
  • Miners: 80
  • Oilmen and Polishers: 54
  • Postmen: 78
  • Pure Finder: 46
  • Skinners: 98
  • Sugar Refiners: 20
  • Tosher: 55
  • Warehousemen: 135
  • Watercarriers: 75
  • Watermen, Bargemen, etc.: 107

Skilled Laborers

  • Accountants: 46
  • Alchemist: 53
  • Clerk: 78
  • Dentists: 36
  • Educators: 99
  • Engineers: 51
  • Gardeners: 36
  • Mages: 27
  • Plumbers: 37
  • Pharmacist: 44
  • Professors: 15
  • Scientists: 26
  • Wizards: 15

Civil Servants

  • Adventurers: 33
  • Bankers: 53
  • Civil Clerks: 80
  • Civic Iudex: 41
  • Consultants: 22
  • Exorcist: 84
  • Fixers: 43
  • Kami Clerk: 67
  • Landlords: 66
  • Lawyers: 42
  • Legend Keepers: 56
  • Militia Officers: 504
  • Monks, Monastic: 100
  • Monks, Civic: 103
  • Historian, Oral: 86
  • Historian, Textual: 43
  • Policemen, Sheriffs, etc.: 76
  • Priests: 176
  • Rangers: 47
  • Rat Catchers: 54
  • Scholars: 54
  • Spiritualist: 64
  • Slayers: 20
  • Storytellers: 123
  • Military Officers: 130

Cottage Industries

  • Brewers: 88
  • Comfort Services: 135
  • Enchanters: 38
  • Herbalists: 40
  • Jaminators: 113
  • Needleworkers: 117
  • Potters: 57
  • Preserve Makers: 110
  • Quilters: 50
  • Seamsters: 196
  • Spinners: 100
  • Tinker: 37
  • Weaver: 84

Artists

  • Actors: 37
  • Architects: 13
  • Bards: 56
  • Costumers: 21
  • Dancers: 43
  • Drafters: 22
  • Engravers: 28
  • Fine Furniture Carpenters: 17
  • Glaziers: 39
  • Inlayers: 33
  • Musicians: 113
  • Painters, Art: 18
  • Playwrights: 37
  • Sculptors, Art: 30
  • Wood Carvers: 121
  • Writers: 121

Produce Industries

  • Butter Churners: 141
  • Canners: 98
  • Cheesmakers: 117
  • Ice Merchants: 15
  • Millers: 73
  • Picklers: 63
  • Smokers: 44
  • Stockmakers: 40
  • Tobacconists: 56
  • Tallowmakers: 86

13529 of Kad Dum-īems's population work within a Foundational Occupation.

19663 of Kad Dum-īems's population do not work in a formal occupation, but do contribute to the local economy. 2118 (6%) are noncontributers.

Points of Interest

Kad Dum-īems has a conflict with a neighboring community. This usually isn't part of a larger war, but is instead a personal animosity between them. It may be the community has suffered at their enemy's hands, or they may have been the ones applying the suffering. Constant low-level skirmishes and trouble making go on between the two.

The center of Kad Dum-īems's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Kad Dum-īems's local festivals commemorates this miracle.

History